Other releases - bonus track with the single "Winner" Producer (long version) - Pet Shop Boys (original version) - Andrew Dawson, Pet Shop Boys Original album - Elysium 2017 reissue bonus disc Thanks for your patience, thanks for your support, I’m excited to share soon.Home > Miscellaneous releases > The Way Through the Woods I’m hoping to ship this 1-2 hour experience first on Xbox and PC. I’m still pretty much a one man team, now working with an animator, + aivi&surasshu. Before that, I was still figuring out what the hell the game was, and how I was going to make it. This thing will ship - I’ve been working on this for almost a quarter of my life! Full development began in earnest in the first quarter of 2019. I’m trying to better about keeping everyone in the loop and overcoming my own expectations. My original goal was to keep totally silent until a month or so before release, however I want to let everyone know about the current trajectory with this post. Seeing that inbox light makes my heart skip a beat, haha. To be honest, it brings me a lot of anxious feelings to make public posts about it, mostly because I know some people have been waiting a long time already, and expectations are sky high. sorry, it hurts me to say but i wasn’t able to hit certain targets and its still not ready. why does my moth man have a hook hand? is he a lone rogue, searching for love? is my game Vampire Survivors, and needs no story? or is it The Walking Dead, and needs a cast of meaningful characters, with a global threat? oakhold-cheerios ask game design narrative Identify what’s exciting about your game, and give it a context. (presentation is how the game is styled, looks, feels.) think about how your story gets told, and how the player interacts with it. i think the storyline should be highly informed by both the gameplay, and the 'presentation’ of the game. ideas might come naturally once you recognise the 'hook’. maybe your core mechanic is something in the character’s design, or something in their narrative. That 'core’ thing should be something that can extend to a gameplay idea. the core could be a fun game loop, a cute character design, a cool song, or a story that you want to tell. The first thing you figure out is the most exciting thing about the game, and this is what helps inform everything else. this ‘core’ might be the initial spark that led to you want to make the game, or something you figure out on the way. Make sure, regardless of anything else, you give to yourself.Įveryone has a different process, so i’ll answer from the perspective of mine: I see so much creativity thru your talent and love for creating. You are amazing and you are incredibly talented. No matter what path you go down, no matter what happens with this game, your next game/project/etc. I know connotation can be lost through written word. I hope this message sends the correct vibes. Wherever that leads you, whether that’s the finish this game or make another or to just make art for yourself, i hope you nurture that part of you. And I mean that from the bottom of my heart and soul. While I have been stoked for this game, if it never comes to full fruition, that’s OKAY. And I hope you never, ever lose your creative spark. I hope you have people around you to encourage you. I hope life is treating you decently (which is all most of us can hope for). This game and concept had its hooks in me from day one. I want you to know, no matter when or if this game comes to fruition, I am so impressed by your creativity and skills. I know you’ve got a lot on your shoulders. I have been following your game development since it’s conception. Hey kiddo (idk your age, tbh I call everyone kiddo I’m a teacher),
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |